Fresco

Game: Fresco
Designer:
Wolfgang Panning, Marco Ruskowski & Marcel Süßelbeck
Publisher:
Queen Games
# of Players: 2-4
Approx. Running Time: 60 minutes

Style: Renaissance Worker Placement
Mechanics: Action/Movement Programming, Grid Movement, Set Collection, Simultaneous Action Selection, Worker Placement

Publisher Description: Players are acting like artisans. They have to restore a fresco in a Renaissance church.
Each player starts with 5 workers and has to plan their work, day by day.
The game has a modular structure giving the players the opportunity to decide how ambitiously they want to play.
New features such as deciding one’s own wake-up time (and therefore one’s mood for the rest of the day will make this game unique.
The modular structure will attract casual as well as experienced players.

Leo’s Thoughts: Fresco is, and is not, like the other games. In a lot of ways I first approached Fresco based purely on it’s theme, when most of the worker placements I had seen had been about farming, war, or survival. Fresco is a charming colorful game about restoring a piece of art. At it’s heart, it’s a worker placement game, which means every turn you have a certain number of fictionally peoples and you get to assign them to doing various tasks. While it’s fairly simple to play, the game has a bit more depth to it than it first appears. In order to really do well, you have to manage your apprentice’s moods and take gambles with your turn to acquire paints that can then be blended into more complex pigments. You do this in the hopes of scoring higher point tiles all the while hoping your rivals aren’t going to take it first! While it has its flaws, and all games do, I find the theme goes a long way to making this a fun game.

BGG Entry: Fresco