Style: Co-operative Tower Defense
Mechanics: Campaign / Battle Card Driven, Chit-Pull System, Co-operative Play, Hand Management, Trading
Publisher Description: The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods.
Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up.
Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.
Leo’s Thoughts: Castle Panic is a great introduction to co-operative games, whether you’re playing with 2 or 5 people. The game is very simple to understand and once the first round is over everyone has an immediate sense of how the mechanics play out. The truly great thing about Castle Panic, though, is how merciless the game can be, forcing everyone to constantly interact and figure out the most efficient way to trade and discard/redraw cards. There’s nothing quite like clearing the board of monsters only to have the next player pull the ‘four additional monsters’ token at the end of their turn; it’s especially great when the ‘three additional monsters’ token comes out as a result of that. Because you win or lose as a team, it takes a lot of the pressure off and becomes more about socializing and having a good time.
BGG Entry: Castle Panic