Style: Civilization Building Card Game
Mechanics: Card Drafting, Set Collection, Simultaneous Action Selection, Variable Player Powers
Publisher Description: 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
Scott’s Thoughts: 7 Wonders was one of my first forays into table top gaming as it exists today. It is a brilliantly simple game in it’s mechanics, distilled down to the same three choices for every action, but yet still adds a tremendous amount of strategy through the inclusion of such a wide variety of cards. After many, many plays of 7 Wonders the strategy is still something that can offer you something new to try, and it never feels like there is one “right,” way to play. There’s a fair amount of iconography, but a single play is enough to wet your appetite for more as you hypothesize the possibilities the next time around. I can’t think of a better approachable jump off point into the great world of tabletop gaming.
BGG Entry: 7 Wonders