Review: Little Big Planet 2

Sackboy our fabric friend, is back in Little Big Planet 2, and he has come back with a bang! The first Little Big Planet was a fantastic example of an innovative game. It offered things that no other game had. It was a creative playground for gamers to build games that they like. However, LBP was not perfect. It had a lacklustre campaign, and, whilst the tools they gave you to build levels were better than most on any console, they didn’t make it easy to make anything other than a platformer. Well, Media Molecule have certainly listened to their fans, for the most part, and have brought us a much improved sequel! [Read more…]

Review: Red Dead Redemption Undead Nightmare DLC

Red Dead has had quite a few pieces of DLC over since its release in May 2010, all of which I had passed on.  I was waiting for some DLC with a solid single player component, and that is what Undead Nightmare is offering, but does it deliver? [Read more…]

4 Immediately Apparent Improvements to Rock Band 3 for the Average Player

Rock Band 3 hit shelves in North America yesterday, and for months leading up to now, the vast majority of talk surrounding it has been in the revolutionary improvements Harmonix has made to the pro-level instrumentation and game modes.  Realistically speaking, these are only going to appeal to a small portion of the fist-pumping audience that plays these games.  A large number of music genre gamers are people content to play the medium difficulty of any given instrument and may be wondering just what the big deal is about Rock Band 3.  Well to partially answer that question, here’s 4 incredible improvements made to the Rock Band platform that are immediately apparent after a mere 2 hours of offline play that don’t require yet another battery-sucking plastic peripheral: [Read more…]

Review: 3D Dot Game Heroes

Retro gaming has been seeing a lot of love lately. Games like Megaman 10 and Final Fight: Double Impact have breathed new life into their respective series; re-releases of classics like Wolfenstein 3D on XBLA and PSN and the plethora of games out via the Wii’s Virtual Console have introduced a generation of younger gamers to gems that they may have missed out on the first time around. It is in that vein that the people at From Software have given us their latest creation: 3D Dot Game Heroes.

[Read more…]

45 Minutes of Resonance of Fate

Box Art - PS3

Box Art - Ps3

I started Resonance of Fate last night, a PS3/360, steam-punk, gun-based JRPG published by Sega, and got 45 minutes in.  That is to say, I saw the opening [extremely confusing and vague] cut scene, walked around a town some, and played through the SIXTEEN battle tutorials one of which I had to look up online how to do because it didn’t explain it well enough.

First impressions?  Well, if you like complexity, you’re going to love this game.  Just based on all the stuff you can do in a battle, you’re likely to love the mechanics.  For as complex and “real time” as the battles are, one great shining point is that the controls are not complex at all.  I’m going to outline the battle stuff here, partially because nothing I’ve seen online has but mostly because I think that writing it all out may help me wrap my head around all of it:

Simple mechanics
3 characters in battle, you get them from the get go (no idea if they change or swap or whatever). There’s HP, no MP, and a “reverse” ATB gauge that works similar to Valkyria Chronicles in that regard.  Once you start a character’s turn, you run, do actions, etc. and that winds down their stamina gauge.  When all characters have [Read more…]