One of our listeners visited a Seattle board game convention called Dragonflight. I asked him for impressions that we could share on the show, and he gave us way too much to cover. Here’s the unedited, unabridged version of his email for you to digest: [Read more…]
It was a HOT summer day. And a hot summer in Florida, is lava hot with a steam bath in between. I was in my friends garage. I can’t remember what year it was but for whatever reason, his parents made him keep his Nintendo in the damn blazing garage with one of those old 70’s TV’s with the clicky knobs on them. Why is it that we always got the hand me down TV’s for our Nintendo’s? [Read more…]
I really don’t know what to make of this. I’m not a first person shooter guy for the most part so I guess my opinions on this genre are tainted from the start, and it’s hard to discern exactly what drew me to this experience. The graphics? The story? The Sci-Fi Elements? The Tropics? The Physics? [Read more…]
A decade has passed since the last time Metroid crossed my fingers. My fingers cramped and bled, just like they should. Being played on my new, custom monstrosity of a gaming device (which is fabulous) it was hard not to get caught up in the beauty of this primordial masterpiece.
Yesterday brought the release of Team Ninja’s Ninja Gaiden 3, an event that for this podcaster that was an anticipated day. I set aside Street Fighter X Tekken and Mass Effect 3 for a night to break out what I had hopes for being the next great iteration of one of my favorite modern-day franchises. Knowing that Team Ninja and Koei were intentionally changing the direction of the series, I tried to walk into the experience with the most open mind that I possibly could, and what I was met with were a series of confusing design decisions. [Read more…]
Match three puzzle games are generally a-dime-a-dozen these days. Their premises are simplistic and similar to one another: connect three or more of the same colored dots to make them vanish, at which point more dots fall from above to replenish those that you just made disappear. 4 Elements HD from Boolat Games, however, takes this simple task and adds a fresh take on that generic formula.
January 2010 was a pretty good month for gamers, looking back on it. The PS3 had MAG; the Wii had No More Heroes 2 and Tatsunoko vs. Capcom; Darksiders and Bayonetta were big multi-platform hits; and then there was a little regarded 360 title called Mass Effect 2…
And lost in the rumble and jumble of those amazing titles was a Capcom game called Dark Void [PC, PS3, 360].
As a general rule of thumb, most weeks I spend time in email threads with a group of people discussing video games. In response to questions about my impressions of Bethesda’s newly published title, developed by inXile, I had written the following content. It seems silly not to open that up to the public, so hit the jump to see a slightly edited version of my impressions from roughly 3 hours of time spent with Hunted: The Demon’s Forge: [Read more…]