Assassins Creed Brotherhood is Ubisoft’s newest entry in the Assassins Creed series, but it is not a sequel. The game carries on the story of Ezio Auditore da Firenze (best name ever) and retains the renaissance Italy setting of Assassins Creed 2. However, the intriguing part about this installment is that it will include a multi-player component and, as promised, the PS3 has a beta. On September 7th the beta was made available to PS Plus users as a hefty 3 GB download.
Persona 3 was an interesting release back in 2007, coming as it did almost two years after the 360 (one year for PS3 and Wii). It could easily have been one of many forgotten gems, buried in the sand to be discovered only by the adventurous RPG archeologists among us. Luckily, P3 is a fantastic game with a unique flavor of its own. It not only survived its initial North American release but got a follow-up “expansion” a year later. Riding on that success, it has now been ported to the PSP as of the 15th of July.
While the game is not for everyone, after 25 hours of playtime I’ve come up with a quick recipe that may tell you if you’re a candidate for its enjoyment. You take the dungeon crawling and adventure aspect of Shining in the Darkness (or the dungeon crawling bits of Etrian Odyssey, if you don’t remember Shining) and you add a tiny dash of Pokemon catch-em-all madness and teenagers shooting themselves in the head while sprinkling in large dose of Japanese eccentricity. When you’re done stuffing that into the disc you tie it all up with a mysterious plot involving the end of the world you’ve got the beginnings of Persona 3. For the sake of brevity I’m only going to concern myself with the combat and exploration elements of the game, but be advised that there’s a whole lot more to this package. Sound good? Let’s continue.
You didn’t think only normal, sweaty palmed, gamers played Super Street Fighter 4 did you? Of course not. I have it on good authority that plenty of celebrities enjoy a little pixel combat from time to time. I bet that you, like me, wonder all the time what characters some of those people you see on the news would play. Well, wonder no more! I took the liberty of sending some monitor cyborgs interviewers to check out a couple of key targets.
I apologize in advance if this seems only tangentially related to gaming but it seems a good time, with Kinect and Move evangelists flailing about, to speak to the topic of alternate UI and control schemes. Whether you love them, or hate them, chances are that when it comes down to discussing Kinect, Move, Wii waggle or voice control you’re missing the point. As a hobbyist developer I feel fairly comfortable in telling you that UI design is brutally difficult, so much so that it’s easy to believe UI stands for Unintuitive Interactions rather than User Interface. I’m not trying to be an apologist here, I’m simply pointing out a truth. [Read more…]
As usual, the first people to be publically excited about new innovations in the entertainment space are the manufacturers of said innovations. This year’s electronics shows have borne many 3D gadgets, from the long array of televisions announced at CES to Nintendo’s promise of a 3D handheld this E3. In response to all of this beating of drums the overwhelming gamer response I keep hearing in regards to 3D is a growing chorus of groans. [Read more…]
Scott: Last week, completely unbeknownst to one another, two of our community writers inadvertently wrote about the same topic. Equally coincidental, they had some differing viewpoints on it. What I’ve done here is compile them in what I hope is an objective and summarizing look at the issue on hand. This kicks off what I hope will be our first of many “versus” articles here. Enjoy. [Read more…]
Scott’s news that Bethesda is publishing a new co-op dungeon crawler got me digging out my old favorites, and it inspired me to compile a Top 5. Even though dungeon crawling action-rpgs are a sub-genre in themselves, within that I see at least four obvious styles:
• Classic Rogue-like, just you against a dungeon. With terrifying perma-death…
• Single-player with shops and quests – maybe a pet, too.
• Parties with NPCs. These tend to be more traditional rpgs, albeit with trimmed down combat systems.
• Multiplayer, local (console), and online (PC) with parties
It has to be said that the best dungeon crawlers have probably been on PC over the years, but as a committed console and arcade gamer my top 5 tends to lean toward the latter style, more specifically local co-op, and will probably be different from most peoples’ choices. I’m sure most of you will be horrified at the omission of Diablo (I only played the inferior playstation version, with its use of 10 memory card blocks!!). And I haven’t played Torchlight yet. But hey, here are my TOP 5 DUNGEON CRAWLERS: [Read more…]